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The Fog of War system is inspired by the League of Legends system where the Fog of War works bey a restrictive element on what information our client receives from the server. The goal of this feature is to know the position of your enemies only when it is relevant to you.

There's currently almost no undetected cheats that are available on this forums. Be careful or play legit without any cheats. It's the reality currently. It is what it is. Have fun and be careful with the cheats guys.

Banned for the 5th time now, maybe even more while using this. Got banned a few weeks ago, spoofed and then bought again.

This prevented pop-in effects by sending the information to a player just before the enemy came around the corner. The server effectively looked into the future to get the client the information it needed just in time.

This kind of systemic approach to fixing bugs was only possible for two reasons. First, because of how early in development the Fog of War system was created. And second, because engineers from across VALORANT

The system improved significantly when a system of predicting the position of the characters based on their speed and direction was incorporated, thus avoiding the pop-up effect of a character in our field of vision.

Just file the report and trust Riot to do its thing. Confirmed cheaters will be permanently banned, as seen in this example.

The mesele I tackled first was the pessimistic line-of-sight checks. The first prototype cast a single ray from the player’s camera location towards the center of an actor, but this would give more info inaccurate (pessimistic) results. This was problematic because there are times where players sevimli’t see an actor’s center point, but dirilik still see the actor.

we have today. This meant repeatedly returning to fix pieces of an airplane while it was already in the air.

There's currently almost no undetected cheats that are available on this forums. Be careful or play legit without any cheats. It's the reality currently. It is what it is. Have fun and be careful with the cheats guys.

performance because of the reduction in network messages the server sends to players hidden by Fog of War.

Before even thinking about fixing bugs, there were some tweaks I needed to make to properly embed Fog of War into VALORANT

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Thankfully, the replies were efficient so I didn’t have to talk a lot which helped reduce the waiting time. Also, it is way better than writing a ticket and then waiting for days or weeks (if you get lucky).

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